Mysterious NPCs

A lot of adventures are started, ended, or hindered by the so-called Mysterious NPCs. You have probably seen one or two, even three in your lifetime, but the truth is this: They're all the same person. Everyone from the knife wielding man in the alleyway, to the old guy in the back corner of the tavern, even to the groups of enemies attacking, they are all one and the same, unless stated otherwise. Mr. Mason Sterious is very famous world wide, for doing things such as delivering the national seal to Thomas Jefferson, and starting about 50% of Dungeons and Dragons(or some other RPG) adventure or quest. He is a common sight in the world of Ninjas and Pirates: He poses as enemies, he, as previously stated, starts adventures, and he watches everything. Since he is a being made entirely of energy, he can exist anywhere and at any point in time in which he feels would be necessary.

Life as a Human
As a kid, Mr. M. Sterious was named Mason, after his family's pet cat who had died. Mason was a pretty normal child, and, having been born into the state, was raised like any child was: To grow up and be a leader. He, however, had other ambitions. He often skipped out of school and went to schools made for ninja, where he learned to sneak and do magical things. He then went to schools made for pirates, where he learned to sail, drink, and have a good time. Soon after his education, he tried to simultaneously become a ninja and pirate, which didn't work so well. He tried to pick up a few gigs in taverns, and on roads. He became quite a mysterious man, and didn't use his full name at any point. He convinced many people to go on wild goose chases, further reducing his credibility. The State eventually caught on to his little trick, and brought him back forcefully. They did crazy experiments to pull the ninja education out of him, quickly followed by the pirate training. His body was reduced to a small blip of energy, which managed to escape into the atmosphere and build up. Now, he is omnipresent, in a sense. He can see everything, and assist anyone he pleases.

Life as an energy...thing
As you probably know by now, Mason is omnipotent. He likes to create beings to get in the way of adventurers, and other beings to help them out. Since he sees and hears everything, his advice is quite credible now, and any quest he sends you on will likely be a good one(or, perhaps, he's just being mean and sending you on a goose chase.) It is still good to obey his advice, however.